Extends:
Modifiers:
Source code
SFVehicle.SFVehicleFeedback%%
%function_comment% | vector | AirLift | ||
%function_comment% | int | alreadycollidescount | ||
%function_comment% | actor | alreadycollideswith | ||
%function_comment% | rotator | angletocenter | ||
%function_comment% | bool | bIsAuxiliaryFeedback | ||
%function_comment% | bool | bIsGroundFeedback | ||
%function_comment% | float | BouncePercentage | ||
%function_comment% | bool | bRestrictToZoneTag | ||
%function_comment% | int | collidescount | ||
%function_comment% | actor | collideswith | ||
%function_comment% | bool | CurrentlyOnGround | ||
%function_comment% | rotator | CurrentRotation | ||
%function_comment% | float | DamagePercentage | ||
%function_comment% | float | distancetocenter | ||
%function_comment% | actor | hitactor | ||
%function_comment% | vector | hitlocation | ||
%function_comment% | vector | hitnormal | ||
%function_comment% | float | hittime | ||
%function_comment% | vector | PreviousLocation | ||
%function_comment% | vector | WaterLift | ||
%function_comment% | name | ZoneTag |
| ClientSetLocation () | |||
| vector | Lift () | ||
| Tick (float DeltaTime) |
{
bHidden=True
bAlwaysRelevant=True
bDirectional=True
Texture=Texture'UnrealShare.Icons.Crosshair6'
CollisionRadius=0.000000
CollisionHeight=0.000000
}