SFVehicle.SFVehicleFeedback

Spatial Fear
Name: SFVehicleFeedback
Description: Determines where a vehicle can and cannot travel in-game

Author: Gert Jen Peltenburg

Extends:
Modifiers:
Source code

SFVehicle.SFVehicleFeedback
%%

Variables

%function_comment%
vectorAirLift
%function_comment%
intalreadycollidescount
%function_comment%
actoralreadycollideswith
%function_comment%
rotatorangletocenter
%function_comment%
boolbIsAuxiliaryFeedback
%function_comment%
boolbIsGroundFeedback
%function_comment%
floatBouncePercentage
%function_comment%
boolbRestrictToZoneTag
%function_comment%
intcollidescount
%function_comment%
actorcollideswith
%function_comment%
boolCurrentlyOnGround
%function_comment%
rotatorCurrentRotation
%function_comment%
floatDamagePercentage
%function_comment%
floatdistancetocenter
%function_comment%
actorhitactor
%function_comment%
vectorhitlocation
%function_comment%
vectorhitnormal
%function_comment%
floathittime
%function_comment%
vectorPreviousLocation
%function_comment%
vectorWaterLift
%function_comment%
nameZoneTag

Functions

ClientSetLocation ()
vectorLift ()
Tick (float DeltaTime)

Default properties

{
     bHidden=True
     bAlwaysRelevant=True
     bDirectional=True
     Texture=Texture'UnrealShare.Icons.Crosshair6'
     CollisionRadius=0.000000
     CollisionHeight=0.000000
}


class file time: 12/7/2003 3:58:24 PM - creation time: 12/7/2003 4:03:43 PM
Created with UnCodeX